/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __OBSTACLESCENENODEGENERATOR_H__
#define __OBSTACLESCENENODEGENERATOR_H__

class WallSceneNode;

class ObstacleSceneNodeGenerator
{
public:
    virtual     ~ObstacleSceneNodeGenerator();

    virtual WallSceneNode* getNextNode(float uRepeats, float vRepeats,
                                       bool lod) = 0;

protected:
    ObstacleSceneNodeGenerator();
    int         getNodeNumber() const;
    int         incNodeNumber();

private:
    // no duplication
    ObstacleSceneNodeGenerator(const
                               ObstacleSceneNodeGenerator&);
    ObstacleSceneNodeGenerator& operator=(const ObstacleSceneNodeGenerator&);

private:
    int         node;
};

inline int      ObstacleSceneNodeGenerator::getNodeNumber() const
{
    return node;
}

inline int      ObstacleSceneNodeGenerator::incNodeNumber()
{
    return ++node;
}


#endif

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